![]() All you need to do is throw your most powerful physical attacks at them and heal when necessary. The larger issue is the lack of strategy required for bosses throughout most of the game. Paring down the number of techniques would help streamline the system and trim some fat.īattles against trash mobs quickly become inconsequential after you identify your favorite two-person combo, but that isn’t anything new with JRPGs. This isn’t necessarily a negative in and of itself, but many of the attack Techs specifically seem completely redundant and mostly unnecessary beyond adding to the list of combinations. In that you would be correct, and the sheer number available to the player is almost overwhelming. You may be thinking that I am Setsuna must have a very long list of Techs. I am Setsuna introduces support Techs as well, which add buffs when equipped and can be incredibly powerful. Many of them are lifted straight from Chrono Trigger, right down to their names and effects. Fans of Chrono Trigger will be intimately familiar with Techs as they work identically in both games, including two-person and three-person combinations. Characters can execute a standard attack, perform a “Tech,” or use an item. ![]() Battles are turn-based and require each character to wait for their Active Time Battle (ATB) gauge to fill before taking an action. The most heavily promoted component of I am Setsuna’s retro-style design is its battle system, inspired by Square Enix’s own Chrono Trigger. ![]() The studio’s first project, I am Setsuna, endeavors to transport players back to the JRPG’s heyday by implementing their tried and true methods of gameplay and storytelling. It’s with that allure in mind that Square Enix, one of the biggest contributors to the JRPG “golden age,” created Tokyo RPG Factory. Still, there’s an undeniable allure to the nostalgia we feel for the retro JRPGs of yesteryear. In fact, 2016 is quite a banner year for the genre with a slew of big name releases across multiple platforms. The genre has seen better days, sure, but it’s not quite as dire as we sometimes make it seem. A common refrain within and surrounding the gaming industry over the last several years has been that the JRPG is dying or dead. ![]()
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